![]() It is important both how it feels for the player to input commands as it is to how it feels to receive a response in moment to moment interactions. Video games in particular are tactile in nature due to a constant connection to the controller or other input device that connects the player to the game. One of the less acknowledged forms in games is the feel of play. ![]() In horror, the interest lies in twisting and prolonging expectations, all the way to their breaking points.Īt a more fundamental level, the mediums in which a particular work is a part of have different methods for conveying meaning. In comedy, the interest of the artist is in subverting expectations and changing directions at the last moment. ![]() The end goal and therefore methods for achieving it, of course, being somewhat different. The horror genre is in part built upon the notion of upending expectations.
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